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Six Flags Great Adventure | Unknown | Unknown Kingda Ka replacement | 2026+

Will the capacity be all that bad if it's got a transfer track to the launch and is quite short? Can't they just load one train while the other is on the track, then swap?

It won’t be that bad, assuming it operates near it’s theoretical capacity. On ML Design’s prediction video it takes 55 seconds from start to stop, let’s say an extra 15 seconds to transfer, so launch every 70 seconds. Then if it had 20 riders per train it would be at 1028/hr. Or 823/hr with 16 riders.
 
....we also have to think if the park will actually use both stations after the first season or so, if at all.... Remember how Ka opened with *FOUR* stations and quickly dropped to using just two and lastly went to just using a single station..... And lets not forget SFOG Superman, Tatsu, both Mr. Freeze most of the time.... Batwing.
SFI had a bad habit of building duel load and never ever using them. Honestly it comes down to them not wanting to pay to staff all those extra positions when they can run on the bare minimum, as they proven time and time again. Who cares about PPH, they already got your parking money, entrance money, forced locker money, and likely Flashpass money as well.
 
The survey images showed a 4-car train (16 riders). By the above calculation, that puts the theoretical capacity in the same range as the Super Boomerang they just installed. More dispatches per hour, but less riders per train.

Assuming this will be a 'signature' attraction for many years, I'm always curious about the long-term impact of capacity. Short term, people will wait however long it takes. But long term, does low capacity limit the attraction's draw? There's a concept from that Defunctland fastpass video: a ride's queue reaches equilibrium between its capacity and the 'balk' point — the wait time at which riders opt-out. If the long-term draw of an attraction is determined by it's balk point, does that mean the draw ultimately scales to its capacity? 🤔

Maybe I'm getting too philosophical over here 🤓 AlpenFury was selling single-shot Fast Lanes for $25/each, and the fast lane queue was regularly in the 45-60 minute range. At the high end, that's an extra $4-5K an hour... maybe that's all the philosopy the parks need 🤷‍♂️
 
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Which makes it even more confounding that they just invested in a 4th train for Nitro to ensure it always has 3 available. Nitro has a capacity around 1600/hr with 3 trains, down to a meagre 1000/hr with 2 trains. Assuming the crew can even crank out 3 trains without stacking. Nitro is a crowd favourite for sure, but it's 25 years old at this point.

Wouldn't it have made more sense to invest in a 2nd train for Flash? Ideally with a turntable, but even without you'd still have better up-time with a spare.

I don't mean to turn this into a "WTF SFGadv" thread, but I truly just find this park so fascinating.
 
Which makes it even more confounding that they just invested in a 4th train for Nitro to ensure it always has 3 available.
That fourth train was so they could decommission one of the older three and turn it into spare parts.

The issue with a second train for Flash is that you have no feasible way of switching out the trains. You'd need to redesign it with a sliding track/rotating turntable and even then it's rock solid Vekoma hardware and the park doesn't run 365 days a year. There's just no use, they should have bought a two train design to begin with.

SFGADV is truly a cursed park, has just always been that way. It's got the most insane list of former coasters of any park, the layout is awful, so much of the park has been a dump at some point in time, half of its operating seasons are utter calamities, and the rides have been a money pit for maintenance needs. It's suffered from all of Six Flags America's problems yet can't close because it's so huge and highly attended. Plus New Jersey is one of the worst states to run/certify rides in.
 
So if its gunna be that "Phantom Spire" thing we saw a bit ago, ngl seems kinda mid but I would LOVE to be wrong of course, and I will grant the launch on a stall is epic. That alone has me kinda hyped.
 
Color me newly intrigued on the upside-down LSM launch; could prove a snappy launch piece, depending on how those three launch tracks get sequenced.
 
The survey images showed a 4-car train (16 riders). By the above calculation, that puts the theoretical capacity in the same range as the Super Boomerang they just installed. More dispatches per hour, but less riders per train.

Assuming this will be a 'signature' attraction for many years, I'm always curious about the long-term impact of capacity. Short term, people will wait however long it takes. But long term, does low capacity limit the attraction's draw? There's a concept from that Defunctland fastpass video: a ride's queue reaches equilibrium between its capacity and the 'balk' point — the wait time at which riders opt-out. If the long-term draw of an attraction is determined by it's balk point, does that mean the draw ultimately scales to its capacity? 🤔

Maybe I'm getting too philosophical over here 🤓 AlpenFury was selling single-shot Fast Lanes for $25/each, and the fast lane queue was regularly in the 45-60 minute range. At the high end, that's an extra $4-5K an hour... maybe that's all the philosopy the parks need 🤷‍♂️
Eltororyans recent video all but confirms they are 5 car trains btw
 
Which makes it even more confounding that they just invested in a 4th train for Nitro to ensure it always has 3 available. Nitro has a capacity around 1600/hr with 3 trains, down to a meagre 1000/hr with 2 trains. Assuming the crew can even crank out 3 trains without stacking. Nitro is a crowd favourite for sure, but it's 25 years old at this point.

Wouldn't it have made more sense to invest in a 2nd train for Flash? Ideally with a turntable, but even without you'd still have better up-time with a spare.

I don't mean to turn this into a "WTF SFGadv" thread, but I truly just find this park so fascinating.
SFGAdv not splurging for a transfer table on Flash seems dubious, especially after Aquaman upgraded mid-construction. The last four coasters (including the two under construction) are low capacity. All this further confirms my "we're doing it for Fast Lane sales" suspicions.
 
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