Selectrr
Roller Poster
in which a guy who's - quite embarassingly - never finished a planco park in the 8 years since they first bought the game tries to finish one. this time its tf2-themed.
entrance area; i tried to lay it out like a map ingame where its split into a RED-operated side and a BLU-operated side. note it following tf2's design philosophy with RED's side using wood and BLU's side using metal.

it helps that most of these buildings are modelled after actual tf2 maps; this area is a mishmash of lumberyard, freight, hydro and nightfall. its most evident with RED's half of the entrance plaza, which is almost note-for-note just their side of the final stage on nightfall (with a few extra angles thrown in)


main attraction is wings of glory, a sprawling intamin blitz. inspirations here were taiga, furius baco and (most obviously) cheetah hunt with the offbrand windcatcher tower thing.

also in the area is B.A.S.E. jumper, an intamin parachute tower designed after this one tower thing on yukon.


this area and this attraction specifically is an application of disneyland's use of "weenies"; the first thing you see when you enter the park is wings of glory's zero g roll and stall, but B.A.S.E. jumper's tower is behind it. so you go forward to get a better look at it - and end up on a nice shot where the ride is perfectly framed between wings' supports - but then something ELSE is behind it. so you go through again and- oh! it's the rest of the park!
my plan with the park's design is to build downwards, a la legoland windsor. the idea with this mini-plaza is that from here you'd get an enticing overhead view of the other areas - and it entices guests to ride B.A.S.E. jumper to get an even better look - but since the rest of the park doesn't exist yet, you get a view of some nice grass instead.

a look to your right, though, brings you to the next area (a more dingy badlands area, as opposed to the town-built-within-the-badlands of the entrance plaza) and your next ride - rio grind, a chance zipper. next to it is a little plaza that'll give you a view of the area's big ride - probably a river rapids or log flume.

a back view of rio grind. i designed the billboard myself and i'm SO chuffed with it

there's also this open space on the left hand side. i don't know what to do with it yet. all suggestions are welcome!

future ideas
- fairground area (pier, boardwalk) possibly serving as a second entrance gate
- mercenary park/saxton hale area (mercenary_park, enclosure, lazarus)
- pl_aquarius dark ride
- mann vs machine shooting gallery
- spooky area based on the halloween maps (doomsday_event mainly)
entrance area; i tried to lay it out like a map ingame where its split into a RED-operated side and a BLU-operated side. note it following tf2's design philosophy with RED's side using wood and BLU's side using metal.

it helps that most of these buildings are modelled after actual tf2 maps; this area is a mishmash of lumberyard, freight, hydro and nightfall. its most evident with RED's half of the entrance plaza, which is almost note-for-note just their side of the final stage on nightfall (with a few extra angles thrown in)


main attraction is wings of glory, a sprawling intamin blitz. inspirations here were taiga, furius baco and (most obviously) cheetah hunt with the offbrand windcatcher tower thing.

also in the area is B.A.S.E. jumper, an intamin parachute tower designed after this one tower thing on yukon.


this area and this attraction specifically is an application of disneyland's use of "weenies"; the first thing you see when you enter the park is wings of glory's zero g roll and stall, but B.A.S.E. jumper's tower is behind it. so you go forward to get a better look at it - and end up on a nice shot where the ride is perfectly framed between wings' supports - but then something ELSE is behind it. so you go through again and- oh! it's the rest of the park!
my plan with the park's design is to build downwards, a la legoland windsor. the idea with this mini-plaza is that from here you'd get an enticing overhead view of the other areas - and it entices guests to ride B.A.S.E. jumper to get an even better look - but since the rest of the park doesn't exist yet, you get a view of some nice grass instead.

a look to your right, though, brings you to the next area (a more dingy badlands area, as opposed to the town-built-within-the-badlands of the entrance plaza) and your next ride - rio grind, a chance zipper. next to it is a little plaza that'll give you a view of the area's big ride - probably a river rapids or log flume.

a back view of rio grind. i designed the billboard myself and i'm SO chuffed with it

there's also this open space on the left hand side. i don't know what to do with it yet. all suggestions are welcome!

future ideas
- fairground area (pier, boardwalk) possibly serving as a second entrance gate
- mercenary park/saxton hale area (mercenary_park, enclosure, lazarus)
- pl_aquarius dark ride
- mann vs machine shooting gallery
- spooky area based on the halloween maps (doomsday_event mainly)
